//initの処理
CCProgressTimer *timer = [CCProgressTimer progressWithSprite:[CCSprite spriteWithFile:@"test.png"]];
timer.type = kCCProgressTimerTypeRadial;
timer.percentage = 100;
timer.position = ccp(winSize.width/2, winSize.height/2);
[self addChild:timer z:2 tag:123];
[self scheduleUpdate];
- (void) update:(ccTime)delta {
CCProgressTimer *timer = (CCProgressTimer*)[self getChildByTag:123];
timer.percentage -= delta * 150;
if (timer.percentage <= 0) {
timer.percentage = 100;
}
}
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