CCAnimationを使う
CCAnimation *danceAnime = [CCAnimation animation];
[danceAnime addSpriteFrameWithFilename:@"dance01.png"];
[danceAnime addSpriteFrameWithFilename:@"dance02.png"];
//画像1枚毎の表示時間
danceAnime.delayPerUnit = 0.1;
//ループ回数(-1で無限)
danceAnime.loops = 1;
[dancerSprite runAction:[CCAnimate actionWithAnimation:danceAnime]];
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